Hi there, I'm a newbie in OpenGL and OpenGL ES. I need some clarifications about double buffering in Android.
I read Android supports implicit double-buffering for OpenGL, is right? Could I manage it or it is totally controlled by Android? Thanks in advance. Paolo -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

