On Nov 26, 11:08 am, Adam Hammer <[email protected]> wrote: > I do bitmap loading in another thread, but I do glBindTexture in the > main graphics thread. Works well for me, I load bitmaps stored in zips > delivered by contentproviders into textures.
Yes; thanks; I'm actually doing something like that at the moment, and it's not ideal. (I think you mean calling glTexImage2D(), not just glBindTexture(), don't you?) > I think opengl es does have mechanisms for sharing textures across GL > contexts Yes. I've investigated some more and eglCreateContext() takes an EGLContext to share from: "If share_context is not EGL_NO_CONTEXT, then all shareable data ... will be shared by share_context ... and the newly created context" (from the EGL spec, section 3.7.1.) So the question is, can I call eglCreateContext() from my C++ code, and/or is there a way to access this functionality from Java? Looking through the Java docs I have found the EGLContext and EGLContextFactory reference pages, but they are almost totally content- free. Does Android really implement EGL? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

