Hm.  So the sample apps don't support ldpi at all.  What happens if
you try to run such an app on an ldpi device?  Does it fail?  Is not
allowed to be installed in the first place (not sure how that could be
detected in advance)?

Is it true that there are hardly any (or none) ldpi Android devices or
is it important for an app to support ldpi screens?

Is it a reasonable alternative to put the mdpi graphics in the default
drawables directory and have those used for mdpi and scaled for ldpi?
Or have it in drawables-mdpi and in drawables?   I'm trying to weigh
the options, if any, of having our designer resource create the ldpi
images.

On Nov 19, 11:08 pm, Dianne Hackborn <[email protected]> wrote:
> The current base platform doesn't include ldpi images, so you'd need to make
> them yourself.  If you are targeting >= 1.6, you don't need any drawables in
> the base "drawable" folder, just for whatever density you want and the
> system will pick and scale the drawable that best matches.
>
>
>
> On Fri, Nov 19, 2010 at 6:05 PM, jotobjects <[email protected]> wrote:
> > I'm copying some system Icons into my app - for instance
> > ic_menu_add.png.  There is one in drawable-mdpi and one in drawable-
> > hdpi, but not in drawable or drawable-ldpi.
>
> > What icon would be used on a ldpi device?  My understanding is that
> > you need a default version in drawable or one in each of the density
> > sub-directories.  Is that how it works?
>
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> --
> Dianne Hackborn
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.

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