I could use this too, I render maps to a offscreen bitmap and then render it on-screen using opengl. Knowing when the current map area is downloaded would be very useful. I currently use a exponential falloff for refreshing/binding the textures which seems to work pretty well, but if I knew as data became available I could do much better.
Adam On Nov 16, 5:52 pm, TreKing <[email protected]> wrote: > On Tue, Nov 16, 2010 at 12:07 PM, John <[email protected]> wrote: > > If my overlays are downloaded first, as new Google Map tiles arrive, my > > overlays get removed or the whole map blinks. > > Can you elaborate on what you're doing? I use a map view with locally stored > images (no downloading) and they ALWAYS show up first on the map and there's > never any problem with the rendering. > > ------------------------------------------------------------------------------------------------- > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago > transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

