Where is no need in android to make such call if you use java - you can simply implements GLSurfaceView.Renderer Pass this object to GLSurfaceView (see setRenderer method) and make all drawing in onDrawFrame method
For programming in Cpp you can look PowerVR Software Development Kit (http://www.imgtec.com/ powervr/insider/sdkdownloads/index.asp#GLES2) and it's PVRShell realization, but there is also Java code which make calls to CPP from Java onDrawFrame function :-) On Oct 31, 10:04 am, 袁堂夫 <[email protected]> wrote: > how to do with the framebuffer and renderbuffer? > > when we develop on iphone the function "presentRenderbuffe" is > working.but on android ,how to display the renderbuffer? > (![context presentRenderbuffer:GL_RENDERBUFFER]) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

