The easiest way is really to refactor your activity so that it reacts to
user inputs instead of loops and polls for input. Your activity should have
the necessary variables to know the current state. Each callback from button
click, drag and drop, etc., then changes the state of the game and redraws
and controls as necessary.

I know it's often nice to use a pure procedural approach, and in some
languages it's possible, such as via co-routines. Several people have also
run into this problem and complained that in .NET, some of this can be done
with the blocking MessageBox function. BTW a good programmer can be quite
adept at refactoring problems like this.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to