Ok.that's a start.....could you tell me what should I do to build the cubes in one mesh? I have no idea how to do it, I'm not an OpenGL pro :P If you have any tutorials describing the process, I would be very grateful ;-)
On Oct 26, 10:44 pm, Leigh McRae <[email protected]> wrote: > - don't use scissor test unless you need it. Looks like its the whole > screen size so shut it off. > - don't create your perspective matrix every frame. > - I wouldn't use gluLookAt as IIRC it allocates memory. > - for the ground tiles, try and remove all the translations, scales and > pops and see if that is the hit > - you have to glTranslatef calls that could be rolled into one. > - the cube is just too many draw calls. > > The issue is that you are more or less procedurally generating your > world. You need the cubes to be built using one mesh instead of 6 (one > per face). The ground is pretty much the same problem. > > On 10/26/2010 5:01 PM, gambiting wrote: > > > Anybody could help please? > > -- > Leigh McRaewww.lonedwarfgames.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

