Well, one thing I can think of, make sure you are reloading your textures in Renderer#onSurfaceChanged. They get cleared more often than onSurfaceCreated is called. Also make sure your Activity is calling GLSurfaceView#onPause and onResume at the right times.
On Oct 5, 9:36 pm, choi <[email protected]> wrote: > Hello, > > I'm tryting to switch between normal view and glsurface view. For > doing these operation, i assume it as > > Intent myIntent = new Intent(this, GLActivity.class); > startActivityForResult(myIntent, 0); > finish(); > > but when i come back again to GLActivty, i see nothing on the screen. > It has to draw all images. > black screen is only i can see there. Anyone knows what am i doing > wrong? > > Regards. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

