Well, one thing I can think of, make sure you are reloading your
textures in Renderer#onSurfaceChanged. They get cleared more often
than onSurfaceCreated is called. Also make sure your Activity is
calling GLSurfaceView#onPause and onResume at the right times.

On Oct 5, 9:36 pm, choi <[email protected]> wrote:
> Hello,
>
> I'm tryting to switch between normal view and glsurface view. For
> doing these operation, i assume it as
>
> Intent myIntent = new Intent(this, GLActivity.class);
> startActivityForResult(myIntent, 0);
> finish();
>
> but when i come back again to GLActivty, i see nothing on the screen.
> It has to draw all images.
> black screen is only i can see there. Anyone knows what am i doing
> wrong?
>
> Regards.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to