FWIW - The iPhone simulator does not emulate the actual phone. Instead it routes calls to native OSX functions, simulating the environment. The Android emulator does in fact emulator an ARM CPU and runs Android OS on it, which is an important distinction between the two. When using GL in the iPhone simulator, you're actually running all of your GL on the PowerVR GLES emulation library, which uses hardware. It's great for developing but you still really need a device to test since a PC GPU is going to be many times faster than a mobile GPU.
So why can't the Android emulator do the same thing? Because the PVR lib is for x86/OSX and the Android emulator is running on ARM. On Oct 4, 4:13 pm, Satya Komatineni <[email protected]> wrote: > From the posting so far I have seen, the current emulator as of API > level 8 and Platform 2.2 does not support OpenGL ES 2.0. (Only in the > emulator that the support is not there) > > (The support is there at API level 8 for the ES 2.0) > > wondering if any jone has figured out the following > > 1. Will the emulator support ES 2.0 in the future (considering there > is compilers, shaders etc needed to support es 2.0) > 2. What is a likely timeframe this may be available? (months or > sometime future?) > > I suppose considering that iPhone SDK has the emulator suppor for es > 2.0, it can be anticipated on the Android emulator as well. > > Thanks for the help > Satya Komatinenihttp://www.satyakomatineni.comhttp://www.androidbook.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

