> You can create your own rotateM() method and use your own float[16] do
> not allocate every time.

It also seems that android.opengl.Matrix.invertM also does a heap
allocation.
Is there a different library function that I can use for (general)
matrix inversion?

I have already created my own version, but if there is a faster built-
in method I would prefer to use that.

Thanks for any tips.

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