> You can create your own rotateM() method and use your own float[16] do > not allocate every time.
It also seems that android.opengl.Matrix.invertM also does a heap allocation. Is there a different library function that I can use for (general) matrix inversion? I have already created my own version, but if there is a faster built- in method I would prefer to use that. Thanks for any tips. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

