Indicator,
Thanks for a detailed answer.

For anyone who come across this post the following could be a solution
to the fragmentation problem:
http://duarlander.ning.com/

Promote this community, developers can help other developers.


On Sep 19, 12:03 pm, Indicator Veritatis <[email protected]> wrote:
> That is a very open-ended question. But I can make a good start on
> answering it by saying:
>
> 1) before you even test on various phones, you should test in the
> emulator using AVD files for versions 1.5, 1.6, 2.0, 2.1 and 2.2 and
> with a variety of different screen sizes and densities. Complete
> coverage is a good idea (large screen, small screen, normal; medium,
> low and high density).
>
> 2) Depending on what you are doing, you may need to test on multiple
> vendors and models of phones for each of the combinations listed in 1.
> This is because multimedia support has different limitations and bugs
> on different phones and versions. Similarly with OpenGL: what looks
> fine on one vendors phone may look bad on another; it may even crash.
>
> 3) If you are doing a r-e-a-l simple app, you can get away with less.
> But be careful. Do Google searches in these groups and elsewhere to
> determine what the fragmentation is like for the particular Android
> features your app requires.
>
> On Sep 18, 2:24 pm, Tabman <[email protected]> wrote:
>
>
>
> > hello
>
> > my app works fine on samsung galaxy and nexus one. It is giving
> > problem on htc incredible. How should I test my application for
> > various phones ?

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