Can you please elaborate more and i think you don't require any delay. Its
does n't sounds logical. If you are using any delay that should be a hack in
the solution.
--
Dev
On Tue, Aug 31, 2010 at 11:37 AM, tina lincon
<[email protected]>wrote:

> any idea???:(plz do help me out..
>
> On Aug 30, 10:47 am, tina lincon <[email protected]> wrote:
> > hi greg...sorry dint get wat u meant to tell abt asynchronous task
> > here...
> >
> > On Aug 27, 8:27 pm, greg <[email protected]> wrote:
> >
> >
> >
> > > "I cant do it widout the thread coz i need a sleep or a delay after
> > > each 30 degree drawing,"
> >
> > > To be consistent, shouldn't "Thread" be "Dread"?  (sorry, couldn't
> > > resist)
> >
> > > You've ruled out using AsyncTask rather than your Thread and sleeps?
> >
> > > On Aug 27, 1:48 am,tinalincon <[email protected]> wrote:
> >
> > > > Any idea hw to remove d flickering???pls do help ....
> >
> > > > On Aug 26, 7:21 pm,tinalincon <[email protected]> wrote:
> >
> > > > > I am doing an application-infinitely rotating 3D cylinder in
> > > > > openGl.The speed varies with finger touch but wen i reduce the
> speed,i
> > > > > can see  flickering happening in animation towards right and
> > > > > left.Initialy I thought it is because of the linked list im
> updating
> > > > > but found out there is no such problem with my linked list .I'm
> using
> > > > > a thread here for a small delay after each 30 degree rotation
> > > > > drawing.I cant do it widout the thread coz i need a sleep or a
> delay
> > > > > after each 30 degree drawing,if i remove the thread and implement
> the
> > > > > code in thread inside my onDraw frame, the curvature rotation
> itself
> > > > > goes and it appears that images are just left shifting n right
> > > > > shifting coz the sleep is not getting identified in onDraw frame.So
> i
> > > > > cant implement my logic here widout using thread..so thread is a
> must
> > > > > in my logic but i guess the flickering is due to my thread...Is the
> > > > > flickering issue during animation because of the thread?please do
> help
> > > > > me with this flickering issue......dis is d thread part im using in
> my
> > > > > code.........
> > > > > Runnable r1=new Runnable()
> > > > >                 {
> > > > >                         //Thread t1=new Thread(r1);
> > > > >                         //t1.start();
> >
> > > > >                         public void run()
> > > > >                         {
> > > > >                                 //t1.start();
> > > > >                                 while(true){
> >
> > > > >                                         if(rotateFlagRight)
> > > > >                                          {
> > > > >
> mRenderer.rotationFlag = 1;
> > > > >
> //System.out.println("positive value of dx...."+dx);
> >
> > > > >                                                 for(int
> i=0;i<=30;i++)
> > > > >                                                 {
> > > > >                                                 mRenderer.mAngleXX=
> i;
> > > > >                                                         if
> ((dx>10)&& (dx<50))
> > > > >                                                         {
> > > > >                                                                 try
> {
> > > > >
>             Thread.sleep(100);
> > > > >
>     } catch (InterruptedException e1) {}
> > > > >                                                         }
> > > > >                                                         else if
> ((dx>50)&& (dx<100))
> > > > >                                                         {
> > > > >                                                                 try
> {
> > > > >
>             Thread.sleep(10);
> > > > >
>     } catch (InterruptedException e1) {}
> > > > >                                                         }
> > > > >                                                         else if
> ((dx>100)&& (dx<150))
> > > > >                                                    {
> > > > >                                                                 try
> {
> > > > >
>             Thread.sleep(8);
> > > > >
>     } catch (InterruptedException e1) {}
> > > > >                                                    }
> > > > >                                                         else if
> ((dx>150)&& (dx<200))
> > > > >                                                    {
> > > > >                                                                 try
> {
> > > > >
>             Thread.sleep(7);
> > > > >
>     } catch (InterruptedException e1) {}
> > > > >                                                    }
> > > > >                                                         else if
> ((dx>200)&& (dx<250))
> > > > >                                                   {
> > > > >                                                                 try
> {
> > > > >
>             Thread.sleep(5);
> > > > >
>     } catch (InterruptedException e1) {}
> > > > >                                                   }
> > > > >                                                         else if
> ((dx>250)&& (dx<300))
> > > > >                                                   {
> > > > >                                                                 try
> {
> > > > >
>             Thread.sleep(4);
> > > > >
>     } catch (InterruptedException e1) {}
> > > > >                                                   }
> > > > >                                                         else if
> ((dx>300)&& (dx<350))
> > > > >                                                   {
> > > > >                                                                 try
> {
> > > > >
>             Thread.sleep(3);
> > > > >                                                             } catch
> (InterruptedException e1) {}
> > > > >                                                   }
> > > > >                                                         else if
> ((dx>350))
> > > > >                                                   {
> > > > >                                                                 try
> {
> > > > >
>             Thread.sleep(2);
> > > > >
>     } catch (InterruptedException e1) {}
> > > > >                                                   }
> > > > >                                                 }
> >
> > > > >                                                 mRenderer.
> listPhotos();
> > > > >
> mRenderer.rotationFlag=0;
> > > > >                                         }
> > > > >                                         if(rotateFlagLeft)
> > > > >                                         {
> > > > >
> //if(rotateFlagLeft)
> > > > >
> mRenderer.rotationFlag = 2;
> > > > >
> //System.out.println("Negative value of dx...."+dx);
> > > > >                                                 for(int
> i=0;i>=-30;i--)
> > > > >                                                 {
> > > > >
> mRenderer.mAngleXX= i;
> > > > >                                                         if
> ((dx<-350))
> > > > >                                                         {
> > > > >                                                                 try
> {
> > > > >
>             Thread.sleep(2);
> > > > >
> >
> > ...
> >
> > read more ยป- Hide quoted text -
> >
> > - Show quoted text -
>
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