Can you please elaborate more and i think you don't require any delay. Its does n't sounds logical. If you are using any delay that should be a hack in the solution. -- Dev On Tue, Aug 31, 2010 at 11:37 AM, tina lincon <[email protected]>wrote:
> any idea???:(plz do help me out.. > > On Aug 30, 10:47 am, tina lincon <[email protected]> wrote: > > hi greg...sorry dint get wat u meant to tell abt asynchronous task > > here... > > > > On Aug 27, 8:27 pm, greg <[email protected]> wrote: > > > > > > > > > "I cant do it widout the thread coz i need a sleep or a delay after > > > each 30 degree drawing," > > > > > To be consistent, shouldn't "Thread" be "Dread"? (sorry, couldn't > > > resist) > > > > > You've ruled out using AsyncTask rather than your Thread and sleeps? > > > > > On Aug 27, 1:48 am,tinalincon <[email protected]> wrote: > > > > > > Any idea hw to remove d flickering???pls do help .... > > > > > > On Aug 26, 7:21 pm,tinalincon <[email protected]> wrote: > > > > > > > I am doing an application-infinitely rotating 3D cylinder in > > > > > openGl.The speed varies with finger touch but wen i reduce the > speed,i > > > > > can see flickering happening in animation towards right and > > > > > left.Initialy I thought it is because of the linked list im > updating > > > > > but found out there is no such problem with my linked list .I'm > using > > > > > a thread here for a small delay after each 30 degree rotation > > > > > drawing.I cant do it widout the thread coz i need a sleep or a > delay > > > > > after each 30 degree drawing,if i remove the thread and implement > the > > > > > code in thread inside my onDraw frame, the curvature rotation > itself > > > > > goes and it appears that images are just left shifting n right > > > > > shifting coz the sleep is not getting identified in onDraw frame.So > i > > > > > cant implement my logic here widout using thread..so thread is a > must > > > > > in my logic but i guess the flickering is due to my thread...Is the > > > > > flickering issue during animation because of the thread?please do > help > > > > > me with this flickering issue......dis is d thread part im using in > my > > > > > code......... > > > > > Runnable r1=new Runnable() > > > > > { > > > > > //Thread t1=new Thread(r1); > > > > > //t1.start(); > > > > > > > public void run() > > > > > { > > > > > //t1.start(); > > > > > while(true){ > > > > > > > if(rotateFlagRight) > > > > > { > > > > > > mRenderer.rotationFlag = 1; > > > > > > //System.out.println("positive value of dx...."+dx); > > > > > > > for(int > i=0;i<=30;i++) > > > > > { > > > > > mRenderer.mAngleXX= > i; > > > > > if > ((dx>10)&& (dx<50)) > > > > > { > > > > > try > { > > > > > > Thread.sleep(100); > > > > > > } catch (InterruptedException e1) {} > > > > > } > > > > > else if > ((dx>50)&& (dx<100)) > > > > > { > > > > > try > { > > > > > > Thread.sleep(10); > > > > > > } catch (InterruptedException e1) {} > > > > > } > > > > > else if > ((dx>100)&& (dx<150)) > > > > > { > > > > > try > { > > > > > > Thread.sleep(8); > > > > > > } catch (InterruptedException e1) {} > > > > > } > > > > > else if > ((dx>150)&& (dx<200)) > > > > > { > > > > > try > { > > > > > > Thread.sleep(7); > > > > > > } catch (InterruptedException e1) {} > > > > > } > > > > > else if > ((dx>200)&& (dx<250)) > > > > > { > > > > > try > { > > > > > > Thread.sleep(5); > > > > > > } catch (InterruptedException e1) {} > > > > > } > > > > > else if > ((dx>250)&& (dx<300)) > > > > > { > > > > > try > { > > > > > > Thread.sleep(4); > > > > > > } catch (InterruptedException e1) {} > > > > > } > > > > > else if > ((dx>300)&& (dx<350)) > > > > > { > > > > > try > { > > > > > > Thread.sleep(3); > > > > > } catch > (InterruptedException e1) {} > > > > > } > > > > > else if > ((dx>350)) > > > > > { > > > > > try > { > > > > > > Thread.sleep(2); > > > > > > } catch (InterruptedException e1) {} > > > > > } > > > > > } > > > > > > > mRenderer. > listPhotos(); > > > > > > mRenderer.rotationFlag=0; > > > > > } > > > > > if(rotateFlagLeft) > > > > > { > > > > > > //if(rotateFlagLeft) > > > > > > mRenderer.rotationFlag = 2; > > > > > > //System.out.println("Negative value of dx...."+dx); > > > > > for(int > i=0;i>=-30;i--) > > > > > { > > > > > > mRenderer.mAngleXX= i; > > > > > if > ((dx<-350)) > > > > > { > > > > > try > { > > > > > > Thread.sleep(2); > > > > > > > > > ... > > > > read more ยป- Hide quoted text - > > > > - Show quoted text - > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

