Ok well I am pre-calculating the 'mercator unit' for each pin now
which makes it very easy to clip pins that aren't within the bounds of
the visible map. This has helped performance a lot.

I still wonder though if Overlay adds a lot of overhead - would it be
much faster to just draw the pins myself manually?

Thanks

On Nov 1, 11:27 pm, Mark Wyszomierski <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I have many pins I'd like to display on a map. I first tried adding
> each as an Overlay, but this is way too slow, as each overlay tries
> drawing itself even though it may not be visible within the screen
> view.
>
> So the question is, is one overlay instance supposed to be used per
> pin? Or is there some more efficient data structure to use with it?
>
> If we are supposed to use Overlay for this, I figured I could keep the
> "mercator" unit of each of my overlay cached, then recalculate the
> mercator unit of the top-left, bottom-right points of the map view to
> figure if an overlay should be drawn or not, which will probably be
> much faster.
>
> I'm guessing there's already some built-in way to draw a large number
> of Overlays, as google is known for fast algorithms and efficiency?
>
> Thanks
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