On Jul 6, 4:15 pm, Dianne Hackborn <[email protected]> wrote: > If you need a Surface, you need to have your UI running in the foreground. > That is just the way it is.
Dianne, Ah, so it is. I was a little confused because the camera kept on working even though I had backgrounded the Activity that contained the SurfaceView on which the preview was rendering. But when I added a SurfaceHolder.Callback to the view's holder, it the surface is indeed getting destroyed when I background the app, even though the activity is apparently just paused. So I guess that Surface object that's still being used by the camera while my Activity is paused could be destroyed at any time, causing an ugly crash. -- James -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

