it sort of sounds like a problem with how you are setting up the 2
emulators at once. To rule out your code try using the xmpp data
message sender in the api demos to send a message to each emulator
from another. Apart from that, make sure you are not signed in to
gTalk when u make a copy of the disk to use for the second emulator.

On May 1, 1:41 pm, sacoskun <[EMAIL PROTECTED]> wrote:
> Hi Hielko,
>
> Sure I can show the methods that I am using;
>
>         private void bindXmpp()
>         {
>         if(bindService((new Intent()).setComponent(
>
> com.google.android.gtalkservice.GTalkServiceConstants.GTALK_SERVICE_COMPONENT),
>                 mConnection, 0))
>         {
>                 Log.v("BILGICIFTLIGI", "Opponent Service bound.");
>         }
>     }
>
>     private ServiceConnection mConnection = new ServiceConnection() {
>         public void onServiceConnected(ComponentName className,
> IBinder service) {
>                 IGTalkService xmppService =
> IGTalkService.Stub.asInterface(service);
>             try {
>                 mXmppSession = xmppService.getDefaultSession();
>                 if (mXmppSession == null) {
>                     Log.v("BILGICIFTLIGI", "mXmppSession is NULL!!");
>                     return;
>                 }
>             } catch (DeadObjectException ex) {
>                 Log.e("BILGICIFTLIGI", "caught " + ex);
>             }
>         }
>
>         public void onServiceDisconnected(ComponentName className) {
>             mXmppSession = null;
>         }
>     };
>
> And I use the following lines to communicate;
>
>                                         IChatSession ics;
>                                                 try
>                                                 {
>                                                         //TODO:XMPP returns 
> null!!!!
>                                                         ics = 
> mXmppSession.getChatSession(usernameWantsToPlay);
>                                                 
> ics.sendDataMessage(acceptWantToPlayIntent);
> //                                                      
> mXmppSession.sendDataMessage(usernameWantsToPlay,
> acceptWantToPlayIntent);
>                                                 } catch (DeadObjectException 
> e)
>                                                 {
>                 Log.e("BILGICIFTLIGI", "caught " + ex);
>
>                                                 }
>
> mXmppSession returns null after the bindService. This one works on the
> first emulator that sends the first message but it does not work on
> the second emulator that wants to respond to the first one.
> Is there anyway that I can grab the ongoing session rather than
> mXmppSession = xmppService.getDefaultSession()?
>
> I have also sent the codes to your e-mail address that you have
> specified here.
>
> Best wishes,
> -sacoskun
>
> On Apr 30, 11:50 pm, Hielko <[EMAIL PROTECTED]> wrote:
>
> > We have implemented this without problems, perhaps it would help if
> > you show exactly what you are trying to do.
>
> > On Apr 30, 4:37 pm, sacoskun <[EMAIL PROTECTED]> wrote:
>
> > > Hello all,
>
> > > In order to send and receive data message between two emulators via
> > > XMPP I tried the following process.
>
> > > I grab a new IGTalkSession from one activity on an emulator A by
> > > getting the getDefaultSession() of IGTalkService.
> > > And I create a chat session to a user who is running the same
> > > application on emulator B and able send data message from emulator A
> > > to emulator B.
> > > Emulator B received the intent message via intent receiver and there
> > > was no problem.
>
> > > The intent receiver in emulator B starts a new activity by
> > > NEW_TASK_LAUNCH flag and in the started activity I want to send a
> > > respond message to emulator A via the same way. But when I want to
> > > send back a message to Emulator A from Emulator B
> > > by the same chat session, it cannot get the on going session of the
> > > service. Any other session of the service I tried to get also returned
> > > as null.
>
> > > Any suggestion would be appreciated,
> > > -sacoskun
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