That sounds like a poor design. Why not just call setContentView
again?
On Apr 14, 1:23 pm, Redhunt <[EMAIL PROTECTED]> wrote:
> I am trying to do the following. The application has several skins, I
> want the user to be able to change the skins on the fly. The
> definitions of the skins come from layout files. So a call to
> setContentView will have to happen on the switch.
> What I have come up with is to have my activity instantiate a new
> activity (of the same type as itself) and then "finish" itself.
>
> It works fairly well, but I am encountering some strange problems
> where values for certain variable are not what I would expect them to
> be. As if a race condition of some sort is taking place. But I can't
> find it because the debugger does not pick it up.
>
> Essentially a variable that is set to true on the OnCreate() method of
> the Activity gets reset to false at some point after the second
> activity calls its OnCreate() method and before it calls a function
> that is call after the first draw of a map layer.
>
> Does any of these make sense. Is there a fundamental concept about
> Activities that I am missing here?
>
> Thanks
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