Hi All,

I have a question that has been bothering me and I thought I'd see if
someone here could help us.

We are developing an app that is a card game.  The current app has a
screen where the user can select the character they want to be from
seven different characters.  Currently, these characters are presented
to the user as images, three on each side, and one on the bottom.  So,
if you will, the choice of characters form a "U" around the screen.

I've been able to do this in Android with buttons, but this is
obviously not the best solution as there are seven different handlers
for the buttons - one for each character.  I would like to do it with
a GridView so that I can use OnListItemSelected which has the position
of the character which is the information I really need.

However, I am not able to place the characters in this "U" shape that
we want to maintain.  I can do it via rows and columns with GridView,
but not the "U".  I've tried AbsoluteLayout.LayoutParams and this
seems to be ignored.  Ie,

gv.LayoutParams(new AbsoluteLayout.LayoutParams (45,45,0,245));

where 0,245 is where I want to place the image.  (This syntax may not
be right - I'm doing this from memory since I'm at work.)

The above line is the only change I've made to the sample Grid2.java
since it does everything else we need.

Can somebody hit me upside the head and explain this to me?  I don't
really care if its GridView, Buttons or whatever, just as long as I
don't need n handlers for n images.  Mainly because we need the same
logic for the user to play the game and a handler per image would get
real ugly real fast.

Thanks all!
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