Now I dont know if I could finish my project, but it is only for my
problems.
First because I discovered the Challenger very late, second I got a
job that consumes almost my time
 and third I got 2 years old twin that consumes almost my sleep
time :)).

But same I want to thank to everybody here in this group for your
advices.
Especially to hackbod, Dan U., Megha Joshi and Romain Guy.
They are always given a promply anwser with important tips.
Thanks to them, thanks to everybody !!!
And good luck to Google with this new technology.
Jorge.

On 7 abr, 23:18, jtaylor <[EMAIL PROTECTED]> wrote:
> "That's important for the Android team
> and for the Open Handset Alliance and its members, that's important
> for Google. That's also important for the developer community and for
> the end users."
>
> Hello Jean-Baptiste,
>
> I suggest that the aim be for the phones to come out in 2009. If
> everyone is patient, then that will be a proof of cooperation. The
> Android Team doesn't needs phones for 2008. Neither does the OHA. And
> there can be more Developer Challenges.
>
> More Developer Challenges would appear to be important in two ways. To
> perfect Android and also for Google promotion. AT&T seeks to depart
> more away from Google apps which is reasonable for them. However,
> Google has the Cloud and that Cloud can come out in creative ways
> through a couple more Developer Challenges.
>
> At the risk of being melodramatic, Android is the most important piece
> of software in human history. I really don't think it should be
> rushed. Everyone should be patient and that Patience will pay off.
>
> - Juan
>
> On Mar 29, 12:28 pm, "Jean-Baptiste Queru" <[EMAIL PROTECTED]> wrote:
>
>
>
> > (Notice: I'm a Google Software Engineer working on Android).
>
> > One aspect which I hope is reasonably clear in everybody's minds is
> > that getting devices available is really at the top of the priority list for
> > everyone involved in Android. That's important for the Android team
> > and for the Open Handset Alliance and its members, that's important
> > for Google. That's also important for the developer community and for
> > the end users.
>
> > From that point of view, every day that passes without devices out there
> > hurts the entire Android ecosystem, and therefore has a high cost.
> > Because of that, whenever anyone has to choose between doing
> > something that directly helps ship those first devices and something
> > that doesn't directly help, the latter option has to carry a very high value
> > in order to outweigh for the cost of delaying the first devices. That's why
> > the SDK isn't as polished as it could be, that's why Google employees
> > aren't as present on those forums as they could be: it would distract
> > from the primary goal of shipping devices in 2008.
>
> > It might sound surprising to many, but Google only has a finite number
> > of people who are currently familiar enough with Android to be able to
> > make a significant difference on either the ship date or the SDK and the
> > developer community. It takes time and it takes money to grow a team,
> > Google has a significant amount of money but remains careful about
> > how they spend it like any well-managed company, and they can't do
> > anything about time: even by having people work hard, there's always
> > a limit to how much work any single person can achieve every day.
>
> > All that explains why you're not seeing dozens of engineers spending
> > several hours every day answering questions and helping people on
> > the forums, or preparing a new SDK every other week: at the end of the
> > timeline toward the first devices, that would result in delays that would
> > be counted in weeks or even months. Having to choose is painful,
> > because we'd all like to get the best of both worlds. You can't have
> > your (proverbial) cake and eat it too, and right now we're a bitstuck
> > between a (proverbial) rock and a (proverbial) hard place.
>
> > Back to the issue of the SDK, I think that you've put the finger on one
> > of one of the aspects that are hard to balance: how early and how often
> > should it be released. Too early, and developers get some software
> > that is too unstable and too far from the final product to be valuable.
> > Not early enough, and developers don't have time to get familiar with
> > it, provide valuable feedback and have applications ready for the first
> > device. Too often, and developers will spend too much time chasing
> > porting their code from one release to another and the whole ecosystem
> > will be confused about what works and what doesn't in every release.
> > Not often enough, and some developers will bestuckfor weeks on bugs
> > that may have been fixed but be unavailable. And, like I said earlier,
> > "early" and "often" have a negative impact on the ship date.
>
> > During the software development cycle of a framework, you're likely to
> > see 3 phases: bringup, unstable, and stabilization. During the bringup
> > phase, the software improves quickly, but it is too rough and too far
> > from its final shape to be valuable to many people - this is a phase
> > that typically sees frequent releases to a very small number of close
> > partners. During the unstable phase, the framework is large enough
> > and is used by enough applications that it can't change quite as quickly
> > as during the bringup, but it is still getting some very significant 
> > changes.
> > This is the phase during which the release strategy changes from
> > frequent limited releases to infrequent broad releases. This is the phase
> > that M3 and M5 came from (as an example, you've all seen how the UI
> > had changed between M3 and M5). Finally, there's a stabilization phase,
> > where the framework gets fewer and fewer changes and gets closer and
> > closer to its final shape. That's the phase when there can be frequent
> > broad releases, that's the phase during which beta programs happen.
>
> > What you've seen so far was definitely in the unstable phase, and when
> > such a project gets into a stabilization phase is can make sense to
> > consider more frequent releases, which in the case of Android must
> > be weighed against the impact that such releases can have on the
> > final ship date or on the developer challenge.
>
> > Releasing Android SDKs is harder than it seems while in the unstable
> > period, because of the number of people and companies who work on
> > it and who therefore need to synchronize their efforts to reach a point
> > where every module is reasonable usable at the same time. During a
> > stabilization phase when fewer regressions happen, it's easier to pick
> > almost any point in time and to use that as a starting point for an SDK.
>
> > I'll wrap up with a third aspect: a view ahead. Even though there seem
> > to be new mobile phones being released all the time everywhere, if you
> > look closely things are actually moving fairly slowing in the mobile 
> > industry.
> > Extremely often, a new phone is created by starting with a phone from
> > the previous generation, fixing a few bugs and changing the color and
> > the shape of the shell.
>
> > Deep changes happen over much longer timeframes, measured
> > in years. How long? Well, the project has been going on for a while
> > already, and the goal remains to have the first devices available by the
> > end of the year (see the Nov 5 press release). If we assume one major
> > release every year (which is typical in this industry), that means that 
> > there
> > will be devices running the initial version of Android with ship dates all
> > the way through 2009. If manufacturers take a year to release new devices
> > (which is also typical in this industry), we'll see devices running the
> > original Android being sold on the top shelves all the way through 2010,
> > and they might still be discounted until 2011 (as models from the
> > previous year). Once you realize that many devices are used for 2 years
> > or more (contracts in the US are often for 2 years), you get to the point
> > where you're essentially looking at a 10-year timeline from start to finish.
> > That 10-year time scale isn't unique to the original release - in fact I 
> > have
> > worked in the past on major versions 6, 7 and 8 of a mobile framework,
> > and each of those went beyond the 10-year mark or is on track to get there.
>
> > All that means that, right now, as an external developer, you might have
> > only seen about 4 1/2 months of the history of Android, and therefore a 
> > month
> > or even a week might seem like a very long time to wait for a new release, 
> > in
> > the big pictures you can count on phones running the original version of
> > Android to still be in people's pockets 5 years from now, and on that scale
> > a week or even a month isn't that much. On the other hand, a month or even
> > a week might be enough to miss the 2008 targets if the devices aren't ready
> > on time.
>
> > JBQ
>
> > On Sat, Mar 29, 2008 at 4:25 AM, Rui Martins <[EMAIL PROTECTED]> wrote:
>
> > >  The biggest problem  think is the lack of synchronization, between
> > >  what is on the docs and what is on code.
> > >  Which takes us to scavange the forums for extra info, that might have
> > >  been "leaked", like "stuff X actually doesn't work as documented". And
> > >  this steals a lot of development time.
>
> > >  But this is a known problem for ages.
>
> > >  But the 3 or 4  google guys, that do answer developer questions are
> > >  quite helpful, when the questions are done properly, and when you show
> > >  you have done your homework.
>
> > >  But yes, I do believe that Google should have deployed more personnel
> > >  on this SDK.
> > >  We are being used as "Guinea Pigs", which most of us accept without
> > >  problems, but that doesn't mean it's not frustrating when we getstuck
> > >  on some issue, due to lack of info, mostly.
>
> > >  Google should have prepared better for this event.
> > >  Put probably, some comercial pressure rushed the SDK out of the door
> > >  before it's time, and all the required infra structures where setup to
> > >  handle all developers needs.
>
> > >  We don't have a perfect world, so, we have to live with what we have.
>
> > >  But this may have an adverse effect on developers/companies actually
> > >  adopting Android. And as we all know, for a new product/service to be
> > >  adopted by the masses, there is a need to overcome the required
> > >  "critical mass", which might be harder, given the current conditions.
>
> > >  On 27 mar, 14:51, Anil <[EMAIL PROTECTED]> wrote:
> > >  > Please post your opinion:
> > >  > For me, I am disappointed. There must be scores of
>
> ...
>
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