Hi, my application makes heavy use of semi-transparent .png's for interesting graphics. I'm used to this, developing J2ME applications. The alpha blending algorithm in Android, however, seems to be less than adequate. Everything that is semi-transparent is restricted to very few shades of color, and that goes for everything behind a semi- transparent image aswell.
Does anyone know of a setting to enable a more accurate alpha blending algortihm, even if it might require more CPU power? Currently, when I really need something to look accurate, I would have to create an array from that image and run my own blending algortim on it, converting it back to an image afterwards. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

