From: Aurabindo Pillai <[email protected]>

Set DRAM clock change state if retraining is required.

Reviewed-by: Rodrigo Siqueira <[email protected]>
Signed-off-by: Aurabindo Pillai <[email protected]>
---
 .../gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git 
a/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c 
b/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c
index cad2bc3aea67..d39e77d95fc3 100644
--- a/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c
+++ b/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c
@@ -4338,7 +4338,7 @@ void 
dml32_CalculateWatermarksMALLUseAndDRAMSpeedChangeSupport(
                                + v->WritebackChunkSize * 1024.0 / 32.0 / 
SOCCLK;
        }
        if (v->USRRetrainingRequiredFinal)
-               v->Watermark.WritebackUrgentWatermark = 
v->Watermark.WritebackUrgentWatermark
+               v->Watermark.WritebackDRAMClockChangeWatermark = 
v->Watermark.WritebackDRAMClockChangeWatermark
                                + mmSOCParameters.USRRetrainingLatency;
 
        if (TotalActiveWriteback <= 1) {
-- 
2.34.1

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