From: Aurabindo Pillai <[email protected]> Set DRAM clock change state if retraining is required.
Reviewed-by: Rodrigo Siqueira <[email protected]> Signed-off-by: Aurabindo Pillai <[email protected]> --- .../gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c b/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c index cad2bc3aea67..d39e77d95fc3 100644 --- a/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c +++ b/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c @@ -4338,7 +4338,7 @@ void dml32_CalculateWatermarksMALLUseAndDRAMSpeedChangeSupport( + v->WritebackChunkSize * 1024.0 / 32.0 / SOCCLK; } if (v->USRRetrainingRequiredFinal) - v->Watermark.WritebackUrgentWatermark = v->Watermark.WritebackUrgentWatermark + v->Watermark.WritebackDRAMClockChangeWatermark = v->Watermark.WritebackDRAMClockChangeWatermark + mmSOCParameters.USRRetrainingLatency; if (TotalActiveWriteback <= 1) { -- 2.34.1
