[AMD Official Use Only - General]

Hi Chandan,

When using Firmware Assisted Memory clock Switching (FAMS), when the memory 
clock is switched the frame rate is dropped for at least 1 frame,
sometimes 2-3 frames to make the V-Blank long enough to handle the period where 
the GDDR6 memory is unavailable when the memory clock switches.
This drop may be noticeable by gamers, especially if the memory clock wants to 
change it's clock rate several times a second,
which is what we observed just on the desktop.
To guarantee best game performance, we disable FAMS during game play.

Harry


-----Original Message-----
From: VURDIGERENATARAJ, CHANDAN <[email protected]>
Sent: June 13, 2022 8:42 AM
To: Michel Dänzer <[email protected]>; Mahfooz, Hamza 
<[email protected]>; [email protected]
Cc: Wang, Chao-kai (Stylon) <[email protected]>; Liu, HaoPing (Alan) 
<[email protected]>; Li, Sun peng (Leo) <[email protected]>; Lakha, 
Bhawanpreet <[email protected]>; Zhuo, Qingqing (Lillian) 
<[email protected]>; Siqueira, Rodrigo <[email protected]>; Li, 
Roman <[email protected]>; Chiu, Solomon <[email protected]>; Zuo, Jerry 
<[email protected]>; Pillai, Aurabindo <[email protected]>; 
Vanzylldejong, Harry <[email protected]>; Lin, Wayne 
<[email protected]>; Wentland, Harry <[email protected]>; Gutierrez, 
Agustin <[email protected]>; Kotarac, Pavle <[email protected]>
Subject: RE: [PATCH 20/23] drm/amd/display: Disables dynamic memory clock 
switching in games

Hi,

Can you please elaborate on why dynamic memory clock switching can affect Game 
performance?

BR,
Chandan V N


>On 2022-06-10 22:52, Hamza Mahfooz wrote:
>> From: Harry VanZyllDeJong <[email protected]>
>>
>> [WHY]
>> Game performace may be affected if dynamic memory clock switching is
>> enabled while playing games.
>>
>> [HOW]
>> Propagate the vrr active state to dirty bit so that on mode set it
>> disables dynamic memory clock switching.
>
>So dynamic memory clock switching will be disabled whenever VRR is enabled?
>
>Note that there is ongoing discussion about how Wayland compositors could 
>usefully keep VRR enabled all the time, as opposed to only while >there's a 
>fullscreen application like a game. So "VRR is enabled" likely won't be 
>equivalent to "game is running" in the long term.
>
>
--
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