Jobs submitted in an entity should execute in the order those jobs
are submitted. We make sure that by checking entity->job_queue in
drm_sched_entity_select_rq() so that we don't loadbalance jobs within
an entity.

But because we update entity->job_queue later in drm_sched_entity_push_job(),
there remains a open window when it is possibe that entity->rq might get
updated by drm_sched_entity_select_rq() which should not be allowed.

Changes in this part also improves job distribution.
Below are test results after running amdgpu_test from mesa drm

Before this patch:

sched_name     num of many times it got scheduled
=========      ==================================
sdma0          314
sdma1          32
comp_1.0.0     56
comp_1.1.0     0
comp_1.1.1     0
comp_1.2.0     0
comp_1.2.1     0
comp_1.3.0     0
comp_1.3.1     0

After this patch:

sched_name     num of many times it got scheduled
=========      ==================================
 sdma1          243
 sdma0          164
 comp_1.0.1     14
 comp_1.1.0     11
 comp_1.1.1     10
 comp_1.2.0     15
 comp_1.2.1     14
 comp_1.3.0     10
 comp_1.3.1     10

Fixes: 35e160e781a048 (drm/scheduler: change entities rq even earlier)

Signed-off-by: Nirmoy Das <[email protected]>
Reported-by: Pierre-Eric Pelloux-Prayer <[email protected]>
---
 drivers/gpu/drm/scheduler/sched_entity.c | 9 +++++++--
 drivers/gpu/drm/scheduler/sched_main.c   | 1 +
 include/drm/gpu_scheduler.h              | 1 +
 3 files changed, 9 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c 
b/drivers/gpu/drm/scheduler/sched_entity.c
index 2e3a058fc239..8414e084b6ac 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -67,6 +67,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
        entity->priority = priority;
        entity->sched_list = num_sched_list > 1 ? sched_list : NULL;
        entity->last_scheduled = NULL;
+       entity->loadbalance_on = true;
 
        if(num_sched_list)
                entity->rq = &sched_list[0]->sched_rq[entity->priority];
@@ -447,6 +448,9 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct 
drm_sched_entity *entity)
        entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished);
 
        spsc_queue_pop(&entity->job_queue);
+       if (!spsc_queue_count(&entity->job_queue))
+               entity->loadbalance_on = true;
+
        return sched_job;
 }
 
@@ -463,7 +467,8 @@ void drm_sched_entity_select_rq(struct drm_sched_entity 
*entity)
        struct dma_fence *fence;
        struct drm_sched_rq *rq;
 
-       if (spsc_queue_count(&entity->job_queue) || entity->num_sched_list <= 1)
+       atomic_inc(&entity->rq->sched->num_jobs);
+       if ((entity->num_sched_list <= 1) || !entity->loadbalance_on)
                return;
 
        fence = READ_ONCE(entity->last_scheduled);
@@ -477,6 +482,7 @@ void drm_sched_entity_select_rq(struct drm_sched_entity 
*entity)
                entity->rq = rq;
        }
 
+       entity->loadbalance_on = false;
        spin_unlock(&entity->rq_lock);
 }
 
@@ -498,7 +504,6 @@ void drm_sched_entity_push_job(struct drm_sched_job 
*sched_job,
        bool first;
 
        trace_drm_sched_job(sched_job, entity);
-       atomic_inc(&entity->rq->sched->num_jobs);
        WRITE_ONCE(entity->last_user, current->group_leader);
        first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);
 
diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
b/drivers/gpu/drm/scheduler/sched_main.c
index 3fad5876a13f..00fdc350134e 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -562,6 +562,7 @@ int drm_sched_job_init(struct drm_sched_job *job,
                return -ENOENT;
 
        sched = entity->rq->sched;
+       atomic_inc(&entity->rq->sched->num_jobs);
 
        job->sched = sched;
        job->entity = entity;
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 96a1a1b7526e..a5190869d323 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -97,6 +97,7 @@ struct drm_sched_entity {
        struct dma_fence                *last_scheduled;
        struct task_struct              *last_user;
        bool                            stopped;
+       bool                            loadbalance_on;
        struct completion               entity_idle;
 };
 
-- 
2.24.1

_______________________________________________
amd-gfx mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

Reply via email to