On 2019-11-15 11:01 a.m., Alex Deucher wrote:
> Removing this causes hangs in some games, so re-add it, but add
> a timeout so we don't hang while switching flip types.
> 
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Signed-off-by: Alex Deucher <[email protected]>

Patch is
Reviewed-by: Harry Wentland <[email protected]>

Harry

> ---
>  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
>  1 file changed, 19 insertions(+)
> 
> diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c 
> b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> index 0046a099c9e9..120e62c5193c 100644
> --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
>       if (pipe->plane_state != NULL)
>               flip_immediate = pipe->plane_state->flip_immediate;
>  
> +     if (flip_immediate && lock) {
> +             const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> +             int i;
> +
> +             for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +                     if 
> (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> +                             break;
> +                     udelay(1);
> +             }
> +
> +             if (pipe->bottom_pipe != NULL) {
> +                     for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +                             if 
> (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> +                                     break;
> +                             udelay(1);
> +                     }
> +             }
> +     }
> +
>       /* In flip immediate and pipe splitting case, we need to use GSL
>        * for synchronization. Only do setup on locking and on flip type 
> change.
>        */
> 
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