This reverts commit 617089d5837a3aa4167a9c4afb34929e0d52805d.

This causes hangs in some games.

Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
Signed-off-by: Alex Deucher <[email protected]>
---
 drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c 
b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
index 0046a099c9e9..9b4488ef27d1 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
@@ -1033,6 +1033,17 @@ void dcn20_pipe_control_lock(
        if (pipe->plane_state != NULL)
                flip_immediate = pipe->plane_state->flip_immediate;
 
+       if (flip_immediate && lock) {
+               while 
(pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp)) {
+                       udelay(1);
+               }
+
+               if (pipe->bottom_pipe != NULL)
+                       while 
(pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
       {
+                               udelay(1);
+                       }
+       }
+
        /* In flip immediate and pipe splitting case, we need to use GSL
         * for synchronization. Only do setup on locking and on flip type 
change.
         */
-- 
2.23.0

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