To check rq pointer before adding entity into it.
That avoids NULL pointer access in some case.

Suggested-by: Christian König <[email protected]>
Signed-off-by: Junwei Zhang <[email protected]>
---
 drivers/gpu/drm/scheduler/gpu_scheduler.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c 
b/drivers/gpu/drm/scheduler/gpu_scheduler.c
index 16bf446..5e5268d 100644
--- a/drivers/gpu/drm/scheduler/gpu_scheduler.c
+++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c
@@ -91,6 +91,10 @@ static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
 {
        if (!list_empty(&entity->list))
                return;
+       if (!rq) {
+               DRM_ERROR("rq is NULL!\n");
+               return;
+       }
        spin_lock(&rq->lock);
        list_add_tail(&entity->list, &rq->entities);
        spin_unlock(&rq->lock);
-- 
1.9.1

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