On 2018-06-06 01:03 PM, Michel Dänzer wrote:
On 2018-06-06 06:01 PM, Michel Dänzer wrote:
On 2018-06-01 06:03 PM, [email protected] wrote:
From: "Leo (Sunpeng) Li" <[email protected]>
This ended up being different enough from v2 to warrant a new patchset. Per
Michel's suggestions, there have been various optimizations and cleanups.
Here's what's changed:
* Cache DRM color management property IDs at pre-init,
* instead of querying DRM each time we need to modify color properties.
* Remove drmmode_update_cm_props().
* Update color properties in drmmode_output_get_property() instead.
* This also makes old calls to update_cm_props redundant.
* Get rid of fake CRTCs.
* Previously, we were allocating a fake CRTC to configure color props on
outputs that don't have a CRTC.
* Instead, rr_configure_and_change_cm_property() can be easily modified to
accept NULL CRTCs.
* Drop patches to persist color properties across DPMS events.
* Kernel driver should be patched instead:
https://lists.freedesktop.org/archives/amd-gfx/2018-May/022744.html
* Color props including legacy gamma now persist across crtc dpms.
* Non-legacy props now persist across output dpms and hotplug, as long
as the same CRTC remains attached to that output.
And some smaller improvements:
* Change CTM to be 32-bit format instead of 16-bit.
* This requires clients to ensure that each 32-bit element is padded to be
long-sized, since libXrandr parses 32-bit format as long-typed.
* Optimized color management init during CRTC init.
* Query DRM once for the list of properties, instead of twice.
Sounds good. I'll be going through the patches in detail from now on,
but I don't know yet when I'll be able to finish the review.
Meanwhile, heads up on two issues I discovered while smoke-testing the
series (which are sort of related, but occur even without this series):
Running Xorg in depth 30[0] results in completely wrong colours
(everything has a red tint) with current kernels. I think this is
because DC now preserves the gamma LUT values, but xf86-video-amdgpu
never sets them at depth 30, so the hardware is still using values for
24-bit RGB.
Actually, looks like I made a mistake in my testing before; this issue
only occurs as of patch 6 of this series.
Hi Michel,
I'll look into this. Thanks for testing :)
Leo
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