Sample code:
Int amdgpu_ctx_query(struct amdgpu_ctx_query_parm * out, …..) {
if (ctx- >vram_lost_counter != adev->vram_lost_counter)
out- >status |= AMDGPU_CTX_STATE_VRAM_LOST;
if (ctx- >reset_counter != adev→reset_counter){
out- >status |= AMDGPU_CTX_STATE_RESET;
if (ctx- >guilty == TRUE)
out- >status |= AMDGPU_CTX_STATE_GUILTY;
}
return 0;
}
For UMD if it found "out.status == 0" means there is no gpu reset even
occurred, the context is totally regular,
* *A****new IOCTL added for context:*
Void amdgpu_ctx_reinit(){
Ctx→vram_lost_counter = adev→vram_lost_counter;
Ctx→reset_counter = adev→reset_counter;
}
*if**UMD decide *not* to release the "guilty" context but continue
using it **after**UMD acknowledged GPU hang **on certain job/context,
I suggest **UMD call "amdgpu_ctx_reinit()":*
That way after you re-init() this context, you can get updated result
from "amdgpu_ctx_query", which will probably give you "out.status ==
0" as long as no gpu reset/vram lost hit after re-init().
BR Monk
-----Original Message-----
From: Koenig, Christian
Sent: 2017年10月12日 18:13
To: Haehnle, Nicolai <[email protected]>; Michel Dänzer
<[email protected]>; Liu, Monk <[email protected]>; Olsak, Marek
<[email protected]>; Deucher, Alexander <[email protected]>;
Zhou, David(ChunMing) <[email protected]>; Mao, David
<[email protected]>
Cc: Ramirez, Alejandro <[email protected]>;
[email protected]; Filipas, Mario <[email protected]>;
Ding, Pixel <[email protected]>; Li, Bingley <[email protected]>;
Jiang, Jerry (SW) <[email protected]>
Subject: Re: TDR and VRAM lost handling in KMD (v2)
Am 12.10.2017 um 11:44 schrieb Nicolai Hähnle:
> On 12.10.2017 11:35, Michel Dänzer wrote:
>> On 12/10/17 11:23 AM, Christian König wrote:
>>> Am 12.10.2017 um 11:10 schrieb Nicolai Hähnle:
>>>> On 12.10.2017 10:49, Christian König wrote:
>>>>>> However, !guilty && ctx->reset_counter != adev->reset_counter
>>>>>> does not imply that the context was lost.
>>>>>>
>>>>>> The way I understand it, we should return
>>>>>> AMDGPU_CTX_INNOCENT_RESET if !guilty && ctx->vram_lost_counter !=
adev->vram_lost_counter.
>>>>>>
>>>>>> As far as I understand it, the case of !guilty &&
>>>>>> ctx->reset_counter != adev->reset_counter &&
>>>>>> ctx->vram_lost_counter ==
>>>>>> adev->vram_lost_counter should return AMDGPU_CTX_NO_RESET,
>>>>>> adev->because a
>>>>>> GPU reset occurred, but it didn't affect our context.
>>>>> I disagree on that.
>>>>>
>>>>> AMDGPU_CTX_INNOCENT_RESET just means what it does currently, there
>>>>> was a reset but we haven't been causing it.
>>>>>
>>>>> That the OpenGL extension is specified otherwise is unfortunate,
>>>>> but I think we shouldn't use that for the kernel interface here.
>>>> Two counterpoints:
>>>>
>>>> 1. Why should any application care that there was a reset while it
>>>> was idle? The OpenGL behavior is what makes sense.
>>>
>>> The application is certainly not interest if a reset happened or
>>> not, but I though that the driver stack might be.
>>>
>>>>
>>>> 2. AMDGPU_CTX_INNOCENT_RESET doesn't actually mean anything today
>>>> because we never return it :)
>>>>
>>>
>>> Good point.
>>>
>>>> amdgpu_ctx_query only ever returns AMDGPU_CTX_UNKNOWN_RESET, which
>>>> is in line with the OpenGL spec: we're conservatively returning
>>>> that a reset happened because we don't know whether the context was
>>>> affected, and we return UNKNOWN because we also don't know whether
>>>> the context was guilty or not.
>>>>
>>>> Returning AMDGPU_CTX_NO_RESET in the case of !guilty &&
>>>> ctx->vram_lost_counter == adev->vram_lost_counter is simply a
>>>> refinement and improvement of the current, overly conservative
>>>> behavior.
>>>
>>> Ok let's reenumerate what I think the different return values should
>>> mean:
>>>
>>> * AMDGPU_CTX_GUILTY_RESET
>>>
>>> guilty is set to true for this context.
>>>
>>> * AMDGPU_CTX_INNOCENT_RESET
>>>
>>> guilty is not set and vram_lost_counter has changed.
>>>
>>> * AMDGPU_CTX_UNKNOWN_RESET
>>>
>>> guilty is not set and vram_lost_counter has not changed, but
>>> gpu_reset_counter has changed.
>>
>> I don't understand the distinction you're proposing between
>> AMDGPU_CTX_INNOCENT_RESET and AMDGPU_CTX_UNKNOWN_RESET. I think both
>> cases you're describing should return either
>> AMDGPU_CTX_INNOCENT_RESET, if the value of guilty is reliable, or
>> AMDGPU_CTX_UNKNOWN_RESET if it's not.
>
> I think it'd make more sense if it was called
> "AMDGPU_CTX_UNAFFECTED_RESET".
>
> So:
> - AMDGPU_CTX_GUILTY_RESET --> the context was affected by a reset, and
> we know that it's the context's fault
> - AMDGPU_CTX_INNOCENT_RESET --> the context was affected by a reset,
> and we know that it *wasn't* the context's fault (no context job
> active)
> - AMDGPU_CTX_UNKNOWN_RESET --> the context was affected by a reset,
> and we don't know who's responsible (this could be returned in the
> unlikely case where context A's gfx job has not yet finished, but
> context B's gfx job has already started; it could be the fault of A,
> it could be the fault of B -- which somehow manages to hang a part of
> the hardware that then prevents A's job from finishing -- or it could
> be both; but it's a bit academic)
> - AMDGPU_CTX_UNAFFECTED_RESET --> there was a reset, but this context
> wasn't affected
>
> This last value would currently just be discarded by Mesa (because we
> should only disturb applications when we have to), but perhaps
> somebody else could find it useful?
Yes, that's what I had in mind as well.
Cause otherwise we would return AMDGPU_CTX_NO_RESET while there
actually was a reset and that certainly doesn't sound correct to me.
Regards,
Christian.
>
> Cheers,
> Nicolai