Am Freitag, dem 14.03.2025 um 08:54 +1100 schrieb Balbir Singh: > On 3/14/25 05:12, Bert Karwatzki wrote: > > Am Donnerstag, dem 13.03.2025 um 22:47 +1100 schrieb Balbir Singh: > > > > > > > > > Anyway, I think the nokaslr result is interesting, it seems like with > > > nokaslr > > > even the older kernels have problems with the game > > > > > > Could you confirm if with nokaslr > > > > > Now I've tested kernel 6.8.12 with nokaslr > > > > > 1. Only one single game stellaris is not working? > > > 2. The entire laptop does not work? > > > 3. Laptop works and other games work? Just one game is not working as > > expected? > > > > > > Stellaris is showing the input lag and the entire graphical user interface > > shows > > the same input lag as long as stellaris is running. > > Civilization 6 shows the same input lag as stellaris, probably even worse. > > Magic the Gathering: Arena (with wine) works normally. > > Valheim also works normally. > > Crusader Kings 2 works normally > > Rogue Heroes: Ruins of Tasos (a Zelda lookalike) works normally. > > Baldur's Gate I & II and Icewind Dale work normally. > > > > Also the input lag is only in the GUI, if I switch to a text console (ctrl > > + alt > > + Fn), input works normally even while the affected games are running. > > > > Games aside everything else (e.g. compiling kernels) seems to work with > > nokaslr. > > > > Would it be fair to assume that anything Xorg/Wayland is working fine > when the game is not running, even with nokaslr? > Yes, Xorg (I'm normally using xfce4 as desktop) works fine. I also tested with gnome using Xwayland, here the buggy behaviour also exists, with the addtion that mouse position is off, i.e. to click a button in the game you have to click somewhat above it.
> [email protected] to see if there are known issues with > nokaslr and the games you mentioned. > > > Balbir Singh > > PS: I came across an interesting link > https://www.alex-ionescu.com/behind-windows-x64s-44-bit-memory-addressing-limit/ > > I think SLIST_HEADER is used by wine as well for user space and I am not sure > if in this situation the game is hitting this scenario, but surprisingly the > other > games are not. This is assuming the game uses wine. I am not sure it's > related, > but the 44 bits caught my attention. Stellaris is a native linux game (x86_64), the one game (MTGA) I tested with wine worked fine. By the way, the warning [ T8562] WARNING: CPU: 14 PID: 8562 at mm/slub.c:5028 __kvmalloc_node_noprof+0x2fd/0x360 that appeared in the dmesg I sent you is caused by the upgrade of mesa from 25.0.0 to 25.0.1. (I'm still bisecting ...) Bert Karwatzki
