From: Joshua Aberback <[email protected]>

[Why]
The mechanism to backup and restore plane states doesn't maintain
refcount, which can cause issues if the refcount of the plane changes
in between backup and restore operations, such as memory leaks if the
refcount was supposed to go down, or double frees / invalid memory
accesses if the refcount was supposed to go up.

[How]
Cache and re-apply current refcount when restoring plane states.

Cc: [email protected]
Reviewed-by: Josip Pavic <[email protected]>
Signed-off-by: Joshua Aberback <[email protected]>
Signed-off-by: Hamza Mahfooz <[email protected]>
---
 drivers/gpu/drm/amd/display/dc/core/dc.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/dc/core/dc.c 
b/drivers/gpu/drm/amd/display/dc/core/dc.c
index 7872c6cabb14..0c1875d35a95 100644
--- a/drivers/gpu/drm/amd/display/dc/core/dc.c
+++ b/drivers/gpu/drm/amd/display/dc/core/dc.c
@@ -3141,7 +3141,10 @@ static void restore_planes_and_stream_state(
                return;
 
        for (i = 0; i < status->plane_count; i++) {
+               /* refcount will always be valid, restore everything else */
+               struct kref refcount = status->plane_states[i]->refcount;
                *status->plane_states[i] = scratch->plane_states[i];
+               status->plane_states[i]->refcount = refcount;
        }
        *stream = scratch->stream_state;
 }
-- 
2.46.1

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