theory would be better with [0]
It depends on the gcc version you have and well that is probably the difference between theory and practice.

In theory it should work, but in practice we had tons of problems with that.

Best practice I think is to still calculate the end of the structure manually and don't embed the array into the structure.

Take a look at drivers/dma-buf/fence-array.c fence_array_create() and fence_array_enable_signaling() for an example on how to use it.

So please don't use this,
Christian.

Am 18.08.2016 um 17:39 schrieb StDenis, Tom:

It had to be something more complicated because this demo program


#include <stdio.h>
#include <stdlib.h>

struct one {
char *foo;
int bar[0];
};

struct two {
char *foo;
int bar[1];
};

int main(void)
{
struct one *a = calloc(1, sizeof(struct one) + 4 * sizeof(int));
struct two *b = calloc(1, sizeof(struct two) + 3 * sizeof(int));
int x;

printf("a == %p\n", a);
for (x = 0; x < 4; x++)
printf("&a.bar[%d] = %p\n", x, &a->bar[x]);

printf("b == %p\n", b);
for (x = 0; x < 4; x++)
printf("&b.bar[%d] = %p\n", x, &b->bar[x]);

return 0;
}

produces this output


tom@fx8:~$ gcc test.c -o test
tom@fx8:~$ ./test
a == 0x1fd4010
&a.bar[0] = 0x1fd4018
&a.bar[1] = 0x1fd401c
&a.bar[2] = 0x1fd4020
&a.bar[3] = 0x1fd4024
b == 0x1fd4030
&b.bar[0] = 0x1fd4038
&b.bar[1] = 0x1fd403c
&b.bar[2] = 0x1fd4040
&b.bar[3] = 0x1fd4044

Which is exactly what you'd expect. I'm not strongly advocating we change the PP code just noting it's not really clear that it's correct from a first reading and in theory would be better with [0].

Tom

------------------------------------------------------------------------
*From:* Alex Deucher <[email protected]>
*Sent:* Thursday, August 18, 2016 11:33
*To:* StDenis, Tom
*Cc:* Christian König; amd-gfx list
*Subject:* Re: tidy'ing up cz_hwmgr.c
The problem we ran into was when we had a struct like this:

struct table {
   uint16_t size;
   struct element elements[0];
};

and then we would try and index the array:

for (i = 0; i < table->size; i++) {
  element = &table->elements[i];
}

element ended up off in the weeds. The only thing that seems to make some versions of gcc happy was pointer arithmetic. E.g.,

element = (struct element *)((char *)&table->elements[0] + (sizeof(struct element) * i));

Alex

On Thu, Aug 18, 2016 at 11:21 AM, StDenis, Tom <[email protected] <mailto:[email protected]>> wrote:

    Any modern GCC should support [0] at the tail of a struct.  This
    came up because when I was reading the code I saw they allocated 7
    slots (plus the size of the struct) but then fill 8 slots.  It's
    just weird 😊


    Using [0] in the struct and allocating for 8 entries makes more
    sense and is clearer to read.


    Tom



    ------------------------------------------------------------------------
    *From:* Christian König <[email protected]
    <mailto:[email protected]>>
    *Sent:* Thursday, August 18, 2016 11:17
    *To:* StDenis, Tom; amd-gfx list
    *Subject:* Re: tidy'ing up cz_hwmgr.c
    Has a [1] array at the tail which is then kzalloc'ed with N-1
    entries.  Shouldn't that just be a [0] with N entries allocated
    for clarity?
    Actually the starting address of a dynamic array should be
    manually calculated instead of using [1] or [0].

    We had tons of problems with that because some gcc versions get
    this wrong and the atombios code used this as well.

    Alex how did we resolved such issues?

    Regards,
    Christian.

    Am 18.08.2016 um 16:26 schrieb StDenis, Tom:

    Tidying up cz_hwmgr.c I noted a couple of things but first is


    static bool cz_dpm_check_smu_features(struct pp_hwmgr *hwmgr,
    unsigned long check_feature);

    Which will return "true" if the smu call fails *or* the feature
    is set.

    The structure

    struct phm_clock_voltage_dependency_table;

    Has a [1] array at the tail which is then kzalloc'ed with N-1
    entries.  Shouldn't that just be a [0] with N entries allocated
    for clarity?

    Tom



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