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Ship it! yep, that crash is super annoying. - Rick W. On July 16, 2011, 12:41 p.m., Daniel Faust wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://git.reviewboard.kde.org/r/101966/ > ----------------------------------------------------------- > > (Updated July 16, 2011, 12:41 p.m.) > > > Review request for Amarok. > > > Summary > ------- > > As currently discussed in the amarok mailing list > (http://mail.kde.org/pipermail/amarok/2011-July/032753.html) and in many bug > reports, there's a Qt bug (http://bugreports.qt.nokia.com/browse/QTBUG-18021) > that can lead to random crashes. If I got this right, it seems to be the > second time that there's bug in Qt in the BspTreeIndex. > So a simple solution would be to just disable the index. > > > This addresses bugs 207382 and 269227. > https://bugs.kde.org/show_bug.cgi?id=207382 > https://bugs.kde.org/show_bug.cgi?id=269227 > > > Diffs > ----- > > src/context/ContextView.cpp e90c262 > > Diff: http://git.reviewboard.kde.org/r/101966/diff > > > Testing > ------- > > I'm using amarok this way for some weeks now and I couldn't see any downsides. > I haven't made a speed test but it feels equally fast. > Furthermore I don't know much about this, but according to the Qt > documentation it doesn't seem that amarok would benefit much from this index > since a lot of GraphicsObjects are created dynamically. > > QGraphicsScene::BspTreeIndex: > A Binary Space Partitioning tree is applied. All QGraphicsScene's item > location algorithms are of an order close to logarithmic complexity, by > making use of binary search. Adding, moving and removing items is > logarithmic. This approach is best for static scenes (i.e., scenes where most > items do not move). > QGraphicsScene::NoIndex: > No index is applied. Item location is of linear complexity, as all items on > the scene are searched. Adding, moving and removing items, however, is done > in constant time. This approach is ideal for dynamic scenes, where many items > are added, moved or removed continuously. > > > Thanks, > > Daniel > >
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