Marcio,

Got it, I understand now, it was apparently a different "steve".  I hope my 
comments about the SFK's were somewhat helpful.  Thank you for explaining.

Best regards,

Steve

-----Original Message-----
From: [email protected] <[email protected]> On Behalf Of Marcio via 
Groups.Io
Sent: Tuesday, July 30, 2019 12:08 PM
To: [email protected]
Subject: Re: [all-audio] Sound Forge Question About Applying Edits with an SFK 
File

Steve Jacobson,
> Sorry, I am not certain which feature you are referring to, and I don't know 
> if this note was directed at me.
Actually, my email was in response to the Steve Matzura!
Sorry for the confusion!

On the first message, he said:
> I recorded something for three hours, edited it, and saved the edited 
> version. When I attempted to play it back, it's as if the file 
> contains no audio data because nothing is heard. I still have the 
> original file and its SFK.
And then, he asked:
> Is it possible to re-apply the edits? It only took me half an hour to 
> get the edits right, so if I have to do it over again, it wouldn't be 
> a crime, but if I don't have to, I'll be happy twice--once because I 
> didn't have to do it over, and the second time because I got to learn 
> something.
Then, on his second message, he said:
> I answered my own question by discovering that SF does not have this 
> capability. That'll learn me to close it before I check what I've 
> saved! LOL 
And then I answered:
> Which surprises me. What's the purpose behind these annoying sfk files
> then? I never got the point of them, now I'm even more confused :)

Hope things are a bit clearer now! :)
Sorry again.

Now to your message:
> What I know about the SFK files is that they store information about the 
> audio file with which they are paired so that Sound Forge doesn't have to 
> gather certain kinds of information over again.  Some settings specific to 
> that file may be stored there as well.  Especially when you open a large 
> file, you can tell a significant difference between opening it for the first 
> time and opening it after an SFK file exists as opening it when an SFK file 
> is already created is much faster.
It makes sense. I thought these files would allow us to resume a project 
if for some reason it was closed without saving. It would be helpful, 
for example, if say we were on the middle of an editing process then our 
computer was restarted because of Windows updates and such.

Thanks for the explanation! :)

Cheers,
Marcio 
<https://nam03.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftinyurl.com%2FTlkTM&amp;data=02%7C01%7C%7Ce1c0a3c9c6ba432dc8c408d71510da5f%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637001034430614552&amp;sdata=mbzoDp0wL0R0bp4AIProblI85VSk8eWTxXvgq%2FyYMS8%3D&amp;reserved=0>
AKA /Starboy/


Sent from a galaxy far, far away.

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