Looking at both Rule 2160 ("Deputisation") and Rule 2472 ("Office
Incompatibilities"), it appears (to me) that a Player CAN (temporarily
or not) deputise for an office that is incompatible with one that e
already holds. Since Rule 2160 is of higher Power than the Rule 2472, a
(non-temporary) deputy would be installed into the office, becoming
Overpowered (e would likely be removed quickly, obviously). A temporary
deputy would still be able to perform actions of an Office e otherwise
could not hold.
I think an argument that requirement 2 of Rule 2160 stops it ("it would
be POSSIBLE for the deputy to perform the action, other than by
deputisation, if e held the office;") would not work, as the likely
interpretation is "minimal hypothetical change to the gamestate to
install deputy into the office", which would simply be installing em
into the office, which Rule 2472 cannot prevent. The other requirements
trivially do not help.
I think this is unlikely to be considered a severe vulnerability, but it
appears to be a vulnerability to me.
Thoughts?
--
Jason Cobb
- DIS: Overpowered Deputies Jason Cobb
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