I am generally proposing an informal classification of rules, one that is
clearly marked "DANGER", so that players may be aware that playing that
subgame may come at a cost. With no risk, there is no reward.
I submit the following proposal:{
Title: Goblins
Adoption Index: 1.0
Author: 4st
Co-author(s): Mischief
[This is some untracked nonsense designed to catch people in gotchas, or to
see if you can get away with things, and overall, to be a little bit silly,
a little bit of a menace, and open the way for shenanigans and some
light-heartedness. It is designed to be a bit longer-term, and to be only
slightly harder for older players to achieve.]
Enact a new rule titled "DANGER: Goblins" with power 1 and the text:
{
Goblins are an untracked fungible asset, ownable by anything.
A player is the Goblin Monarch if e has at least 10 more goblins than each
other player. The Goblin Monarch CAN Start a Goblin Rebellion by
announcement, provided that no Goblin Monarch has done so in the last 30
days. When The Goblin Monarch does so, e wins the game. If the Goblin
Monarch has won the game in this way, all their goblins are destroyed.
A goblin owned by Contracts, Players, or the Lost and Found Department is a
loyal goblin, every other goblin is feral.
- Once per player per week by announcement, a feral goblin can be
transferred to anything so long as that goblin becomes loyal by doing so.
- Once per player per week by announcement, a goblin owned by the Lost and
Found Department can be transferred to anything so long as that goblin
becomes feral by doing so.
Attempting to start a Goblin Rebellion when you CANNOT is ILLEGAL.
Attempting to transfer a goblin when you CANNOT is ILLEGAL.
Infractions of this rule are class 4. The referee is ENCOURAGED to specify
the maximum number of blots for infractions related to goblins.
- When a player is granted a welcome package, that player is granted 1
goblin.
- When a player is awarded a ribbon they did not have, that player is
granted
1 goblin.
- When the Prime Minister executes the Dive cabinet order, the player
specified by that order is granted 1 goblin.
- When a player who is not the Goblin Monarch attempts to Start a Goblin
Rebellion, grant that player 1 goblin.
}
Grant each player 1 goblin.
Grant the Lost and Found Department 5 goblins.
}
I also submit the following proposal: {
Title: Gnomes
Adoption Index: 1.0
Author: 4st
Co-author(s):
[Like dreams and goblins, but different. Designed to be a "Set and Forget"
type game that might appeal to intermittent or slower paced players, such
as players that insist on being active even if they appear to not be.]
Enact a new rule titled "DANGER: Gnomes" with power 1 and the text:
{
Gnomes are an untracked fungible asset, ownable by Players.
Infractions of this rule are class 4. The referee is ENCOURAGED to specify
the maximum number of blots for infractions related to gnomes.
Caste is an untracked player switch, values being anything, and a default
of Dragon. A player can change their Caste once a month to a specified
value by announcement.
A player that owns 20 or more gnomes CAN Dance a Powerful Dance by
announcement. When a player Dances a Powerful Dance, that player wins the
game, their caste is flipped to Angel, and their gnomes are destroyed.
When a player Dances a Powerful Dance, for each player, destroy 4 gnomes
they own.
Attempting to Dance a Powerful Dance when you CANNOT is ILLEGAL.
When the number of gnomes a player owns goes from below 20 to over 19,
their caste is flipped to Gnomic.
Caste List:
- Rules to the contrary notwithstanding, Gnomic players' gnomes cannot be
destroyed.
- For each Dragon player, when their spendies are destroyed by Rule 2690,
if at least 20 of their spendies were destroyed, grant that player 1 gnome.
- Whenever a player registers, grant each Unicorn player 1 gnome.
- Whenever a player is deregistered, grant each Vampire player 1 gnome.
- Whenever a player wins the game, grant each Angel player 2 gnomes.
- Whenever the Prime Minister executes an Executive Order, grant each Troll
player 1 gnome.
- Whenever a patent title is awarded, grant each Fairy player 1 gnome.
- Whenever a player attempts to Dance a Powerful Dance, grant each Elvish
player 1 gnome.
}
If "Goblins" is enacted, append to "Gnomes" the text:
{
- Whenever a Orc player is granted a new goblin, grant that player 1
gnome.
- Whenever a player attempts to Start a Goblin Rebellion, grant each Sphinx
player 1 gnome.
}
and append to "Goblins" the text:
{
- Once per week when a player attempts to Dance a Powerful Dance, grant
that player 1 goblin.
}
}
--
4ˢᵗ
wearing Jester's Cap
Uncertified Bad Idea Generator