I create, consent to, and join the following contract:
{
Betrayer's Guild
Summary:
Generally, players are not bound by informal contracts.
However, player's in the Betrayer's Guild should be
breaking some amount of informal contracts on purpose.
The intent of this contract is to:
1) lessen pooling strategies
2) codify betrayal
3) relatively confine/mitigate trust losses to this contract
4) admit trust is its own power.

Joining:
A player can join the Betrayer's Guild once per seven days.

Leaving:
A player can be forced to leave the Betrayer's Guild
by Agoran Consent of Guild Members.
A player can leave the Betrayer's Guild at will.

Charity:
Any party can transfer 1 boatload of coins from this contract
to emself for every 7 days e is a party to this contract.
Any player can transfer all boatloads of coins from this contract to emself
with 3 Agoran Consent of the guild members.
(This should be done in the case of significant betrayals,
 ESPECIALLY if those betrayals happen outside the guild.)

Non-binding terms:
Advice for non-guild members:
- Any betrayals are said to be the fault of betrayed, not the guild member,
  for it was public information that the guild member was in the guild.
- You should not hold guild members accountable for joining the Betrayer's
  Guild. Anyone can betray you outside of the Betrayer's Guild. In of
itself,
  it is not betrayal to announce that you could have done so.
- Joining the guild, or dealing with its members, is just embracing how
  informal contracts will always exist, and that trust has power.
- Joining the guild is also a statement about how any player could
  also betray them back, and accepting that.
- As a non-guild member,
  think about what it would mean to betray a guild member.

Non-binding Advice for guild members:
- This is a charity for those in the spirit of the guild.
  Players should only be forced to leave the Betrayer's Guild
  if they are not breaking enough contracts in spirit.
- Avoid formal agreements if possible, but otherwise,
  use gambling to skirt them.
- If an informal contract is created and agreed to while outside of the
guild,
  to maintain trust once leaving the guild, remain bound to it,
  or for long term informal contracts,
  give some sort of notice or work things out with the involved parties.
-- Your prior informal contracts were made
   with your actual trustedness in mind.
-- If you really need some of your informal contracts,
   consider pledging to abide by the document with hash XYZ publicly.
   You can give the hash and the document to the involved parties,
   privately. This will make it a non-secret secret, formalizing it.
- If an informal contract is created and agreed to inside of the guild,
  to maintain trust, ex-guild members should explicitly state the validity
  of the informal contracts(s) upon leaving.
-- You should not be bound by informal agreements you make in this guild,
   if you don't want to be.
- Reminder that formal contracts, pledges, promises, etc...
  overall, all rules still apply.
- Also, a reminder that non-guild members can still betray you,
  and may have no qualms doing so.

Some notes on gambling:
- Gambling is encouraged.
- For example, if you are making formal agreements,
  use gambling to avoid 100% commitment to the terms.
- Try not to use any chance higher than 99% or lower than 1%.
- You can also let other guild members decide your commitments,
  as a form of chance, since you can't trust them.
- Remember: You do not have to make the gambling verified.
- Duels are also a form of gambling.
- Maybe, you can even use homomorphic encryption for decision making,
  in that you can verify results but not individual votes.
- etc.
}

I pledge to support changing the donation level of the Betrayer's Guild to
any non-zero level for a month.
I pledge to abide by the document with SHA-256 hash
3ABE70C1E875AD34505C54F7C33E18BBAC7CCC59093DCAE95EBCACE3A683A5A6 for a
month.

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