Arnaud, On Tue, Nov 28, 2017 at 1:26 AM, Arnaud de Montard via 4D_Tech < [email protected]> wrote:
> In the same kind of old belief, the "price to pay" to call a method in > compiled mode is very low, but still passing a pointer parameter seems > slower than other types of parameters. > Good point - another vestigial programming habit that contributes to long, tortuous methods that are complex, hard to debug and fragile. It is interesting how those of us who've used 4D for a long time and were exposed to the "optimization" strategies of 20 years ago managed to so deeply ingest them we still habitually use them. I have to say I wish 4D was more concerted in suggesting best practices. -- Kirk Brooks San Francisco, CA ======================= *The only thing necessary for the triumph of evil is for good men to do nothing.* *- Edmund Burke* ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

