Arnaud,

On Tue, Nov 28, 2017 at 1:26 AM, Arnaud de Montard via 4D_Tech <
[email protected]> wrote:

> In the same kind of old belief, the "price to pay" to call a method in
> compiled mode is very low, but still passing a pointer parameter seems
> slower than other types of parameters.
>
​Good point - another vestigial ​programming habit that contributes to
long, tortuous methods that are complex, hard to debug and fragile.

​It is interesting how those of us who've used 4D for a long time and were
exposed to the "optimization" strategies of 20 years ago managed to so
deeply ingest them we still habitually use them. I have to say I wish 4D
was more concerted in suggesting best practices.

-- 
Kirk Brooks
San Francisco, CA
=======================

*The only thing necessary for the triumph of evil is for good men to do
nothing.*

*- Edmund Burke*
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