I think I remember that this configuration on the Mac is okay, but I could
use some confirmaiton: a 64-bit 4D Server (which enables me to use maximum
RAM for cache) and 32-bit 4D client apps (because ALP isn't yet 64-bit
compatible).

Are there any reasons why I would run into trouble with this configuration?
I'm upgrading an old app that was most recently v12, and wouldn't really
benefit from 64-bit at this point. As for the Arealist Pro limitation: I
understand there's a 64-bit version of that coming, but if I don't need
64-bit on the client app then I see no reason to push for it.

Thanks for helping me clear my head on this.



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